AI Insights · Timothy · July 2022
Top 5 Cannabis Games on Android in Netherlands: Q2 2022
A look at the performance of the top 5 cannabis games on Android in the Netherlands during Q2 2022, including revenue, downloads, and active user trends.
The performance of the top 5 cannabis games on Android in the Netherlands during the second quarter of 2022 reveals interesting trends in weekly revenue, downloads, and active users. Data from Sensor Tower provides in-depth insights into these games' performance metrics.
Bud Farm: Idle Tycoon from LDRLY Games saw fluctuations in weekly revenue, peaking at approximately $2K in the last week of March and showing a general decline thereafter, settling around $1.5K by the end of June. Weekly downloads were minimal, with only a few weeks registering any downloads, the highest being 96 in late March. Active users showed a steady decline from 518 in late March to 261 by the end of the quarter.
Weed Inc: Idle Tycoon by Metamoki experienced a notable increase in weekly revenue, peaking at around $820 in late May before declining to $457 by the end of June. Weekly downloads were relatively higher compared to other cannabis games, peaking at 531 in late March but dropping significantly to zero by the end of June. Active users also saw a decline from 1.5K in late March to 519 by the end of the quarter.
Hempire - Plant Growing Game from LBC Studios Inc. showed a decreasing trend in weekly revenue, starting at $841 in late March and dropping to $282 by the end of June. Weekly downloads followed a similar trend, peaking at 481 in late March and falling to 56 by the end of the quarter. Active users also declined from 1.1K in late March to 504 by the end of June.
Cheech and Chong Bud Farm by LDRLY Games presented a consistent but low weekly revenue, averaging around $300 to $400 throughout the quarter. Downloads were minimal, with only a few weeks registering any activity, and active users decreased from 137 in late March to 42 by the end of June.
Weed Firm 2: Bud Farm Tycoon by Koolbros showed minimal revenue, peaking at $62 in late May. The game did not register any downloads throughout the quarter, and active user data was not provided.
For more detailed insights and data, visit Sensor Tower.